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Safe Haven (The Dark)

Safe Haven

The Dark — rare

Land

Sets Safe Haven has been printed in:

Safe Haven (The Dark)

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Cards like Safe Haven in The Dark:

City of Shadows

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.

4.7 /10
~$61
Sorrows Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

2.8 /10
$9.59
Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

9.8 /10
~$25
Leviathan

Leviathan

Creature — Leviathan (10/10)

Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

1.9 /10
~$10
Tormods Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

9.5 /10
$8.58
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

6 /10
$9.28
Dark Sphere

Dark Sphere

Artifact

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

5.7 /10
$5.86
Fasting

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.

0.7 /10
$0.81
Psychic Allergy

Psychic Allergy

Enchantment

As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

0.9 /10
$4.08
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

5.9 /10
$3.06
Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

3.7 /10
~$25
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.26
The Fallen

The Fallen

Creature — Zombie (2/3)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

1.1 /10
$1.05
Runesword

Runesword

Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

0.6 /10
$1.54
War Barge

War Barge

Artifact

: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

1.6 /10
$1.11
Barls Cage

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

1.9 /10
$3.54
Frankensteins Monster

Frankenstein's Monster

Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

1.1 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
~$47
Living Armor

Living Armor

Artifact

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

1.2 /10
$0.84
Necropolis

Necropolis

Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

2.4 /10
$1.23

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