Scarwood Goblins
The Dark — common
Creature — Goblin
Sets Scarwood Goblins has been printed in:
The Dark — common
Creature — Goblin
Sets Scarwood Goblins has been printed in:
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Buy now! ▶Creature — Goblin (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Goblin (3/1)
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
Creature — Human (1/0)
People of the Woods's toughness is equal to the number of Forests you control.
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Imp (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Zombie (0/1)
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Creature — Merfolk Assassin (1/2)
: Destroy target creature with islandwalk.
Creature — Human Soldier (1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Human Shaman (2/2)
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Elf Druid (1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
Creature — Drake (1/2)
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Goblin (1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
Creature — Goblin Wizard (1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
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