Sorrow's Path
The Dark — rare
Land
Sets Sorrow's Path has been printed in:
The Dark — rare
Land
Sets Sorrow's Path has been printed in:
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: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Land
, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.
Artifact
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Artifact
: Add one mana of any color that a land an opponent controls could produce.
Creature — Fish (1/1)
When Electric Eel enters the battlefield, it deals 1 damage to you.
: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Creature — Human Knight (2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact Creature — Scarecrow (2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
Creature — Human Cleric (1/1)
: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.
Creature — Human Soldier (1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact
: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Artifact
, : Return target enchantment card from your graveyard to your hand.
Artifact
: Target creature doesn't untap during its controller's next untap step.
Creature — Shark (4/4)
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
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