Witch Hunter
The Dark — rare
Creature — Human Cleric
Sets Witch Hunter has been printed in:
The Dark — rare
Creature — Human Cleric
Sets Witch Hunter has been printed in:
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Buy now! ▶Creature — Human Knight (2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Cleric (1/1)
You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
Creature — Human (2/2)
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Creature — Zombie (2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Creature — Treefolk (4/4)
: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Human Shaman (2/2)
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Spirit (0/1)
, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Snake (1/2)
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature — Human Soldier (1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Minion (2/1)
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Creature — Goblin Wizard (1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
Creature — Human Cleric (1/1)
: Destroy target Aura attached to a creature you control.
Artifact Creature — Scarecrow (2/2)
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
Creature — Human (1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Creature — Horror (3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Creature (0/0)
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
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