Ashen Rider
Theros — mythic
Creature — Archon
Ashen Rider rulings:
There are no rulings for Ashen Rider.
Theros — mythic
Creature — Archon
Ashen Rider rulings:
There are no rulings for Ashen Rider.
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Buy now! ▶Creature — Cat Beast (3/4)
Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Snow Creature — Bird (3/2)
Flash
Flying
When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target permanent an opponent controls with mana value 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Creature — Archon (4/4)
Flying
When Archon of Justice dies, exile target permanent.
Legendary Planeswalker — Karn
+4: Target player exiles a card from their hand.
?3: Exile target permanent.
?14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Artifact
, : Exile target permanent you control.
, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
?1: Creatures can't be blocked this turn.
?8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Creature — Archon (6/6)
Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
?3: Put target nonland permanent into its owner's library third from the top.
?8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Fragment of Konda
Defender
When Fragment of Konda dies, draw a card.
Creature — Angel (6/6)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature — Angel (3/4)
Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.)
When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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