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Colossus of Akros (Theros)

Colossus of Akros

Theros — rare

Artifact Creature — Golem

Colossus of Akros rulings:

There are no rulings for Colossus of Akros.

Colossus of Akros (Theros)

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Domesticated Hydra

Domesticated Hydra

Creature — Hydra (3/3)

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

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Expedition Lookout

Expedition Lookout

Creature — Merfolk Rogue (2/3)

Defender
As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.

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Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

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Scuttlegator

Scuttlegator

Creature — Crab Turtle Crocodile (6/6)

Defender
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As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

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Skyclave Sentinel

Skyclave Sentinel

Artifact Creature — Gargoyle (2/3)

Kicker (You may pay an additional as you cast this spell.)
Flying, defender
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Thoughtbound Phantasm

Thoughtbound Phantasm

Creature — Spirit (2/2)

Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

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Warmongers Chariot

Warmonger's Chariot

Artifact — Equipment

Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue (3/3)

Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

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Bristlepack Sentry

Bristlepack Sentry

Creature — Plant Wolf (3/3)

Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.

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Drowsing Tyrannodon

Drowsing Tyrannodon

Creature — Dinosaur (3/3)

Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

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Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature — Spirit Cleric (2/3)

Defender, flying
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Karsus Depthguard

Karsus Depthguard

Creature — Viashino Warrior (4/3)

Defender
As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender.

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Novice Knight

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Creature — Human Knight (2/3)

Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

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Creature — Ogre Rogue (4/4)

Defender
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Artifact Creature — Golem (3/3)

Defender
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PistonFist Cyclops

Piston-Fist Cyclops

Creature — Cyclops (4/3)

Defender
As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

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Shipwreck Sentry

Shipwreck Sentry

Creature — Human Pirate (3/3)

Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

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Slithering Shade

Slithering Shade

Creature — Shade (0/1)

Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
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Spire Serpent

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Defender
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Fleecemane Lion

Fleecemane Lion

Creature — Cat (3/3)

: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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