Horizon Scholar
Theros — uncommon
Creature — Sphinx
Sets Horizon Scholar has been printed in:
Theros — uncommon
Creature — Sphinx
Sets Horizon Scholar has been printed in:
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Buy now! ▶Creature — Wall (0/4)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Chimera (3/4)
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Sphinx (3/5)
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
Creature — Giant (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Octopus (5/5)
Sealock Monster can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Creature — Kraken (6/6)
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Legendary Creature — Sphinx (4/4)
Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
Creature — Human Wizard (2/3)
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature — Demon (6/6)
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Creature — Horse Fish (3/2)
Flash (You may cast this spell any time you could cast an instant.)
When Breaching Hippocamp enters the battlefield, untap another target creature you control.
Creature — Human Cleric (1/3)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Creature — Zombie (2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Merfolk Wizard (2/1)
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature — Gorgon (4/3)
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Legendary Enchantment Creature — God (5/5)
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Creature — Satyr (5/3)
When Wild Celebrants enters the battlefield, you may destroy target artifact.
Legendary Creature — Human Warrior (4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Creature — Giant (6/6)
Reach
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
Creature — Human Wizard (1/1)
Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
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