Advanced card search Random card
Hundred Handed One (Theros)

Hundred-Handed One

Theros — Rare

Creature Giant

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5
Hundred Handed One (Theros)
Price: PaperMTGO

TCGPlayer avg. price:

$0.30

$0.09 $0.30 $1.50
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

7.26/10

Rate This:

Cards similar to Hundred-Handed One:

Swarmborn Giant

Swarmborn Giant

Creature Giant (6/6)

When you're dealt combat damage, sacrifice Swarmborn Giant.

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

As long as Swarmborn Giant is monstrous, it has reach.

6.7 /10
$0.15
Soltari Lancer

Soltari Lancer

Creature Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

6.9 /10
$0.16
Archangel of Tithes

Archangel of Tithes

Creature Angel (3/5)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

9.2 /10
$3.09
Mounted Archers

Mounted Archers

Creature Human Soldier Archer (2/3)

Reach (This creature can block creatures with flying.)

: Mounted Archers can block an additional creature this turn.

5.7 /10
$0.15
Woolly Razorback

Woolly Razorback

Creature Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

7.4 /10
$0.44
Blinding Angel

Blinding Angel

Creature Angel (2/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

8.7 /10
$2.12
Rashka the Slayer

Rashka the Slayer

Legendary Creature Human Archer (3/3)

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

5.4 /10
$0.21
Liu Bei  Lord of Shu

Liu Bei, Lord of Shu

Legendary Creature Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

7.2 /10
$7.99
Graceful Antelope

Graceful Antelope

Creature Antelope (1/4)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

5.5 /10
$0.32
Keen Eyed Archers

Keen-Eyed Archers

Creature Elf Archer (2/2)

Reach (This creature can block creatures with flying.)

6.1 /10
$0.16
Descendant of Kiyomaro

Descendant of Kiyomaro

Creature Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

6.8 /10
$0.20
Kiyomaro  First to Stand

Kiyomaro, First to Stand

Legendary Creature Spirit (0/0)

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.

As long as you have four or more cards in hand, Kiyomaro has vigilance.

Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

7.4 /10
$0.36
Heliod  God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature God (5/6)

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Put a 2/1 white Cleric enchantment creature token onto the battlefield.

7.1 /10
$3.66
Foriysian Interceptor

Foriysian Interceptor

Creature Human Soldier (0/5)

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.

5.1 /10
$0.15
Foriysian Brigade

Foriysian Brigade

Creature Human Soldier (2/4)

Foriysian Brigade can block an additional creature each combat.

5.8 /10
$0.19
Farbog Explorer

Farbog Explorer

Creature Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

5.1 /10
$0.14
Spectral Gateguards

Spectral Gateguards

Creature Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

4.3 /10
$0.14
Angelic Field Marshal

Angelic Field Marshal

Creature Angel (3/3)

Flying

Lieutenant As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

5 /10
$0.38
Celestial Crusader

Celestial Crusader

Creature Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

5 /10
$0.15
Freewind Equenaut

Freewind Equenaut

Creature Human Archer (2/2)

Flying

As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

5.7 /10
$0.15

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.