Medomai the Ageless
Theros — mythic
Legendary Creature — Sphinx
Medomai the Ageless rulings:
There are no rulings for Medomai the Ageless.
Theros — mythic
Legendary Creature — Sphinx
Medomai the Ageless rulings:
There are no rulings for Medomai the Ageless.
TCGPlayer low price:
Buy now! ▶Creature — Merfolk Wizard (4/4)
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Legendary Planeswalker — Ral
+1: Tap target permanent, then untap another target permanent.
?2: Ral Zarek deals 3 damage to any target.
?7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Sorcery
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature — Eldrazi (15/15)
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Legendary Planeswalker — Yanling
+2: Target creature can't be blocked this turn.
?3: Draw two cards.
?10: Tap all creatures your opponents control. You take an extra turn after this one.
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
: Take an extra turn after this one.
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters).
Pay , Exile Gonti's Aether Heart: Take an extra turn after this one.
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[?12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.