Thassa's Bounty
Theros — common
Sorcery
Draw three cards. Target player mills three cards.
"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" —Kenessos, priest of Thassa
Theros — common
Sorcery
Draw three cards. Target player mills three cards.
"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?" —Kenessos, priest of Thassa
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Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Draw three cards.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Sorcery
Draw three cards, untap up to two lands, then discard a card.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw three cards.
Sorcery
Draw three cards. If you control no artifacts, discard a card.
Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Sorcery
Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
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