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Call of the Herd (Time Spiral Timeshifted)

Call of the Herd

Time Spiral Timeshifted — special

Sorcery

Call of the Herd (Time Spiral Timeshifted)

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$0.45

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3.6/10

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Cards like Call of the Herd in Time Spiral Timeshifted:

Gaeas Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

8.4 /10
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Assault  Battery

Assault // Battery

Sorcery // Sorcery

Assault deals 2 damage to any target.

Battery

Create a 3/3 green Elephant creature token.

1.4 /10
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Fiery Justice

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

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Resurrection

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Sorcery

Return target creature card from your graveyard to the battlefield.

6.8 /10
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Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

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Stupor

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Sorcery

Target opponent discards a card at random, then discards a card.

2.2 /10
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Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

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Coalition Victory

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You win the game if you control a land of each basic land type and a creature of each color.

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Hail Storm

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Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

0.8 /10
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Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

5.2 /10
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Void

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

3.5 /10
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Dragonstorm

Dragonstorm

Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

6.8 /10
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Avoid Fate

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

6.8 /10
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Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.6 /10
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Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

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Psionic Blast

Psionic Blast

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Psionic Blast deals 4 damage to any target and 2 damage to you.

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Funeral Charm

Funeral Charm

Instant

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

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Darkness

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Instant

Prevent all combat damage that would be dealt this turn.

8.8 /10
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Whispers of the Muse

Whispers of the Muse

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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

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Hunting Moa

Hunting Moa

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When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.

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