Evil Eye of Orms-by-Gore
Time Spiral Timeshifted — special
Creature — Eye
Sets Evil Eye of Orms-by-Gore has been printed in:
Time Spiral Timeshifted — special
Creature — Eye
Sets Evil Eye of Orms-by-Gore has been printed in:
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Buy now! ▶Creature — Zombie (1/1)
Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.
Creature — Nightmare Horror (2/3)
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Vampire (3/4)
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human (1/3)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Creature — Human (2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Creature — Zombie Mutant (5/3)
: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Demon (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Orgg (6/6)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Legendary Creature — Human Warrior (3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
Creature — Avatar (6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature — Giant (3/3)
Kicker (You may pay an additional as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Creature — Avatar (0/0)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Creature — Incarnation (2/2)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Creature — Dauthi Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
Creature — Human Wizard (1/1)
, : Put target creature you control on top of its owner's library.
, : Shadow Guildmage deals 1 damage to any target and 1 damage to you.
Legendary Creature — Human Spellshaper (3/3)
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Creature — Insect (0/1)
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Human Nomad (2/2)
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Creature — Cockatrice (2/4)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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