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Faceless Butcher (Time Spiral Timeshifted)

Faceless Butcher

Time Spiral Timeshifted — special

Creature — Nightmare Horror

Faceless Butcher (Time Spiral Timeshifted)

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Cards like Faceless Butcher in Time Spiral Timeshifted:

Sengir Autocrat

Sengir Autocrat

Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

7.5 /10
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Soul Collector

Soul Collector

Creature — Vampire (3/4)

Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.9 /10
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Merieke Ri Berit

Merieke Ri Berit

Legendary Creature — Human (1/1)

Merieke Ri Berit doesn't untap during your untap step.
: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

6.2 /10
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Ovinomancer

Ovinomancer

Creature — Human Wizard (0/1)

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

4 /10
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Evil Eye of OrmsbyGore

Evil Eye of Orms-by-Gore

Creature — Eye (3/6)

Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.

6.6 /10
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Hunting Moa

Hunting Moa

Creature — Bird Beast (3/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.

1.5 /10
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Undead Warchief

Undead Warchief

Creature — Zombie (1/1)

Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.

9.2 /10
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Avalanche Riders

Avalanche Riders

Creature — Human Nomad (2/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.

4.7 /10
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Giant Oyster

Giant Oyster

Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

3.2 /10
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Uncle Istvan

Uncle Istvan

Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

2.6 /10
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Desolation Giant

Desolation Giant

Creature — Giant (3/3)

Kicker (You may pay an additional as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3.9 /10
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Thornscape Battlemage

Thornscape Battlemage

Creature — Elf Wizard (2/2)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, it deals 2 damage to any target.
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target artifact.

1.2 /10
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Mystic Snake

Mystic Snake

Creature — Snake (2/2)

Flash
When Mystic Snake enters the battlefield, counter target spell.

8.6 /10
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Solkanar the Swamp King

Sol'kanar the Swamp King

Legendary Creature — Demon (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.

4.4 /10
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Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard (1/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

8.1 /10
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Vhati ilDal

Vhati il-Dal

Legendary Creature — Human Warrior (3/3)

: Until end of turn, target creature has base power 1 or base toughness 1.

5.3 /10
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Witch Hunter

Witch Hunter

Creature — Human Cleric (1/1)

: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.

2.5 /10
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Shadow Guildmage

Shadow Guildmage

Creature — Human Wizard (1/1)

, : Put target creature you control on top of its owner's library.
, : Shadow Guildmage deals 1 damage to any target and 1 damage to you.

0.8 /10
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Spike Feeder

Spike Feeder

Creature — Spike (0/0)

Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

7.5 /10
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Defiant Vanguard

Defiant Vanguard

Creature — Human Rebel (2/2)

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

4 /10
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