Funeral Charm
Time Spiral Timeshifted — special
Instant
Funeral Charm rulings:
There are no rulings for Funeral Charm.
Time Spiral Timeshifted — special
Instant
Funeral Charm rulings:
There are no rulings for Funeral Charm.
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Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Legendary Planeswalker — Liliana
+1: Each player discards a card. Each opponent who can't loses 3 life.
?3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
?7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Creature — Human (1/4)
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Enchantment — Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Creature — Phyrexian Druid (2/2)
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Legendary Creature — Squirrel Warrior (3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Instant
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.
Instant
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Skeleton (1/1)
, : Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
: Regenerate Restless Bones.
Legendary Planeswalker — Samut
+1: Up to one target creature gains double strike until end of turn.
?2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
?7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
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