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Safe Haven (Time Spiral "Timeshifted")

Safe Haven

Time Spiral "Timeshifted" — T

Land

Safe Haven is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Safe Haven (Time Spiral "Timeshifted")
Price: PaperMTGO

TCGPlayer avg. price:

$0.31

$0.17 $0.31 $1.33
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Rating:

5.89/10

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Cards like Safe Haven in Standard format:

Endless Sands

Endless Sands

Land Desert

: Add to your mana pool.

, : Exile target creature you control.

, , Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.

7.2 /10
$0.37
Inventors  Fair

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

8.3 /10
--
Sanctum of Ugin

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

8.5 /10
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Mirrorpool

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, , Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.

8.5 /10
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Blighted Steppe

Blighted Steppe

Land

: Add to your mana pool.

, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

3.1 /10
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Ally Encampment

Ally Encampment

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

7.4 /10
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Survivors  Encampment

Survivors' Encampment

Land Desert

: Add to your mana pool.

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

10 /10
--
Wandering Fumarole

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

9.3 /10
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Holdout Settlement

Holdout Settlement

Land

: Add to your mana pool. ( represents colorless mana.)

, Tap an untapped creature you control: Add one mana of any color to your mana pool.

0.1 /10
$0.14
Skyline Cascade

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

: Add to your mana pool.

1 /10
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Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

: Add or to your mana pool.

8.8 /10
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Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

: Add or to your mana pool.

9 /10
$1.68
Ifnir Deadlands

Ifnir Deadlands

Land Desert

: Add to your mana pool.

, Pay 1 life: Add to your mana pool.

, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.

3.9 /10
$0.26
Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

: Add or to your mana pool.

8.9 /10
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Fertile Thicket

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

: Add to your mana pool.

1.2 /10
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Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

8.5 /10
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Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

: Add or to your mana pool.

9.2 /10
$2.19
Hanweir Battlements

Hanweir Battlements

Land

: Add to your mana pool.

, : Target creature gains haste until end of turn.

, : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

7.7 /10
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Sandstone Bridge

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

: Add to your mana pool.

0 /10
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Grasping Dunes

Grasping Dunes

Land Desert

: Add to your mana pool.

, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

3.3 /10
$0.19

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