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Castle Raptors (Time Spiral)

Castle Raptors

Time Spiral — common

Creature — Bird Soldier

Sets Castle Raptors has been printed in:

Castle Raptors (Time Spiral)

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Cards like Castle Raptors in Time Spiral:

Weathered Bodyguards

Weathered Bodyguards

Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3.1 /10
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Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
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Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
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Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

1.8 /10
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Pentarch Paladin

Pentarch Paladin

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.

4.8 /10
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Duskrider Peregrine

Duskrider Peregrine

Creature — Bird (3/3)

Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.1 /10
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Flickering Spirit

Flickering Spirit

Creature — Spirit (2/2)

Flying
: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

0.8 /10
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Foriysian Interceptor

Foriysian Interceptor

Creature — Human Soldier (0/5)

Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.

2.2 /10
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Jedits Dragoons

Jedit's Dragoons

Creature — Cat Soldier (2/5)

Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.

1 /10
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Pulmonic Sliver

Pulmonic Sliver

Creature — Sliver (3/3)

All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

7.6 /10
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Chronosavant

Chronosavant

Creature — Giant (5/5)

: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

0.8 /10
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Magus of the Disk

Magus of the Disk

Creature — Human Wizard (2/4)

Magus of the Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.

6.3 /10
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Watcher Sliver

Watcher Sliver

Creature — Sliver (2/2)

All Sliver creatures get +0/+2.

4.8 /10
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Stonebrow Krosan Hero

Stonebrow, Krosan Hero

Legendary Creature — Centaur Warrior (4/4)

Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

4.1 /10
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Stormcloud Djinn

Stormcloud Djinn

Creature — Djinn (3/3)

Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

0.1 /10
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Viscerid Deepwalker

Viscerid Deepwalker

Creature — Homarid Warrior (2/3)

: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1.6 /10
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Viscid Lemures

Viscid Lemures

Creature — Spirit (4/3)

: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

0.4 /10
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Benalish Cavalry

Benalish Cavalry

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.2 /10
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Bogardan Rager

Bogardan Rager

Creature — Elemental (3/4)

Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

0.6 /10
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Herd Gnarr

Herd Gnarr

Creature — Beast (2/2)

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

0.5 /10
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