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Detainment Spell (Time Spiral)

Detainment Spell

Time Spiral — Common

Enchantment Aura

Detainment Spell is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Detainment Spell (Time Spiral)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.05 $0.15 $1.14
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Rating:

5.42/10

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Cards like Detainment Spell in Standard format:

Sigarda s Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

7.7 /10
$0.86
Gryff s Boon

Gryff's Boon

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

7 /10
$0.23
Bound by Moonsilver

Bound by Moonsilver

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

6.5 /10
$0.20
Myth Realized

Myth Realized

Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

: Put a lore counter on Myth Realized.

: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

6.5 /10
$0.50
Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

7.9 /10
$2.24
Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

6 /10
$0.16
Captured by the Consulate

Captured by the Consulate

Enchantment Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

5.2 /10
$0.26
Revoke Privileges

Revoke Privileges

Enchantment Aura

Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

6.4 /10
$0.14
Caught in the Brights

Caught in the Brights

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

5.5 /10
$0.15
Choking Restraints

Choking Restraints

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

, Sacrifice Choking Restraints: Exile enchanted creature.

7.1 /10
$0.14
Pacifism

Pacifism

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block.

8.2 /10
$0.25
Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

6.9 /10
$0.14
Skin Invasion

Skin Invasion

Enchantment Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

8.5 /10
$0.34
Spontaneous Mutation

Spontaneous Mutation

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

7.1 /10
$0.14
Lunarch Mantle

Lunarch Mantle

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

6.9 /10
$0.14
Hope Against Hope

Hope Against Hope

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

7 /10
$0.21
Murder Investigation

Murder Investigation

Enchantment Aura

Enchant creature you control

When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

5.9 /10
$0.20
Battle Mastery

Battle Mastery

Enchantment Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

7 /10
$0.25
Prophetic Ravings

Prophetic Ravings

Enchantment Aura

Enchant creature

Enchanted creature has haste and ", Discard a card: Draw a card."

6.9 /10
$0.14
Angelic Gift

Angelic Gift

Enchantment Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

5.8 /10
$0.14

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