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Errant Doomsayers (Time Spiral)

Errant Doomsayers

Time Spiral — common

Creature — Human Rebel

Sets Errant Doomsayers has been printed in:

Errant Doomsayers (Time Spiral)

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2.24/10

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Cards like Errant Doomsayers in Time Spiral:

Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

4.4 /10
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Benalish Cavalry

Benalish Cavalry

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2.2 /10
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Quilled Sliver

Quilled Sliver

Creature — Sliver (1/1)

All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."

4.2 /10
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Serra Avenger

Serra Avenger

Creature — Angel (3/3)

You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance

6.9 /10
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Saffi Eriksdotter

Saffi Eriksdotter

Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

8.7 /10
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Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

1.8 /10
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Coral Trickster

Coral Trickster

Creature — Merfolk Rogue (2/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

3.9 /10
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Scryb Ranger

Scryb Ranger

Creature — Faerie Ranger (1/1)

Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

8.8 /10
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Goblin Skycutter

Goblin Skycutter

Creature — Goblin Warrior (2/1)

Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.

1.3 /10
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Ivory Giant

Ivory Giant

Creature — Giant (3/4)

When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

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Outrider enKor

Outrider en-Kor

Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

4.3 /10
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Pentarch Paladin

Pentarch Paladin

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.

4.8 /10
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Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.4 /10
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Aetherflame Wall

Aetherflame Wall

Creature — Wall (0/4)

Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.

2.4 /10
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Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

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DAvenant Healer

D'Avenant Healer

Creature — Human Cleric Archer (1/2)

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.

4.3 /10
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Deathspore Thallid

Deathspore Thallid

Creature — Zombie Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

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Looter ilKor

Looter il-Kor

Creature — Kor Rogue (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

8.7 /10
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Magus of the Disk

Magus of the Disk

Creature — Human Wizard (2/4)

Magus of the Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.

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Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

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