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Fathom Seer (Time Spiral)
Fathom Seer (Time Spiral)

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Cards like Fathom Seer in Time Spiral:

Coral Trickster

Coral Trickster

Creature — Merfolk Rogue (2/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

3.9 /10
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Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.8 /10
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Brine Elemental

Brine Elemental

Creature — Elemental (5/4)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.

7.2 /10
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Looter ilKor

Looter il-Kor

Creature — Kor Rogue (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

8.7 /10
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Magus of the Jar

Magus of the Jar

Creature — Human Wizard (3/3)

, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

5.9 /10
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Vesuvan Shapeshifter

Vesuvan Shapeshifter

Creature — Shapeshifter (0/0)

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph

8.2 /10
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Pit Keeper

Pit Keeper

Creature — Human Wizard (2/1)

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

4.7 /10
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Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion (2/2)

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.4 /10
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Slipstream Serpent

Slipstream Serpent

Creature — Serpent (6/6)

Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1.4 /10
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Voidmage Husher

Voidmage Husher

Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.

5.4 /10
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Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior (1/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

9.1 /10
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Sage of Epityr

Sage of Epityr

Creature — Human Wizard (1/1)

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

5.3 /10
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Scryb Ranger

Scryb Ranger

Creature — Faerie Ranger (1/1)

Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

8.8 /10
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Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman (1/1)

All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

8 /10
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Tolarian Sentinel

Tolarian Sentinel

Creature — Human Spellshaper (1/3)

Flying
, , Discard a card: Return target permanent you control to its owner's hand.

1.4 /10
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Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
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DeepSea Kraken

Deep-Sea Kraken

Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

8.6 /10
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Errant Ephemeron

Errant Ephemeron

Creature — Illusion (4/4)

Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3.1 /10
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Saffi Eriksdotter

Saffi Eriksdotter

Legendary Creature — Human Scout (2/2)

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

8.7 /10
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Viscerid Deepwalker

Viscerid Deepwalker

Creature — Homarid Warrior (2/3)

: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1.6 /10
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