Gustcloak Cavalier
Time Spiral — uncommon
Creature — Human Knight
Sets Gustcloak Cavalier has been printed in:
Time Spiral — uncommon
Creature — Human Knight
Sets Gustcloak Cavalier has been printed in:
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Buy now! ▶Creature — Human Rebel Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.
Creature — Human Soldier (2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Creature — Bird Soldier (3/3)
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Creature — Giant (5/5)
: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Creature — Bird (3/3)
Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Human Soldier (0/5)
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
Creature — Human Wizard (2/4)
Magus of the Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Creature — Spirit (2/2)
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Creature — Sliver (3/3)
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Creature — Spirit (2/2)
Flying
: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
Creature — Cat Soldier (2/5)
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
Creature — Gorgon (2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Rebel (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Artifact Creature — Hydra (0/0)
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
: Put a +1/+1 counter on Clockwork Hydra.
Creature — Eye (6/3)
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Legendary Creature — Goblin Advisor (3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Creature — Elemental Spirit (8/8)
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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