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Haunting Hymn (Time Spiral)

Haunting Hymn

Time Spiral — uncommon

Instant

Haunting Hymn rulings:

There are no rulings for Haunting Hymn.

Haunting Hymn (Time Spiral)

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Careful Consideration

Careful Consideration

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Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

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Emergency Powers

Emergency Powers

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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

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Might of Old Krosa

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Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

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Precognitive Perception

Precognitive Perception

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Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

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Sphinxs Insight

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Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.

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Sulfurous Blast

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Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

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Summary Judgment

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Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

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Arresters Admonition

Arrester's Admonition

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Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.

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Arresters Zeal

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Target creature gets +2/+2 until end of turn.
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Code of Constraint

Code of Constraint

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Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

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Contractual Safeguard

Contractual Safeguard

Instant

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

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Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

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Tail Swipe

Tail Swipe

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Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

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Unbreakable Formation

Unbreakable Formation

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Creatures you control gain indestructible until end of turn.
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Bog Down

Bog Down

Sorcery

Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.

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Aggressive Sabotage

Aggressive Sabotage

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Kicker (You may pay an additional as you cast this spell.)
Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

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Target player discards two cards.
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Mournwhelk

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Probe

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Sorcery

Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

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Thunderscape Battlemage

Thunderscape Battlemage

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Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target enchantment.

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