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Hypergenesis (Time Spiral)

Hypergenesis

Time Spiral — Rare

Sorcery

Hypergenesis is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Hypergenesis (Time Spiral)
Price: PaperMTGO

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$2.50

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Rating:

8.96/10

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Cards like Hypergenesis in Standard format:

Harvest Season

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

8.1 /10
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Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.8 /10
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Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay .

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

7.3 /10
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Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

7.3 /10
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Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

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Benefaction of Rhonas

Benefaction of Rhonas

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Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.

0.1 /10
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Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

8.7 /10
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Beneath the Sands

Beneath the Sands

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Cycling (, Discard this card: Draw a card.)

6.6 /10
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Take Down

Take Down

Sorcery

Choose one

Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

0.1 /10
$0.12
Rishkar s Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

7.6 /10
--
Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

5 /10
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Uncage the Menagerie

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

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Hunt the Weak

Hunt the Weak

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

0.8 /10
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Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

0.3 /10
$0.14
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

4.6 /10
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Savage Stomp

Savage Stomp

Sorcery

Savage Stomp costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Emergent Growth

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Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

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Indomitable Creativity

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Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

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Nature s Way

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

0.7 /10
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