Screeching Sliver
Time Spiral — common
Creature — Sliver
All Slivers have ": Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol
Time Spiral — common
Creature — Sliver
All Slivers have ": Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." —Merrik Aidar, Benalish patrol
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Buy now! ▶Creature — Merfolk Rogue (1/1)
When Merrow Witsniper enters the battlefield, target player mills a card.
Creature — Merfolk Rogue (1/1)
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Creature — Crab (0/2)
Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.
Creature — Merfolk Wizard (1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get (two energy counters).
, Pay : Target player mills three cards.
Creature — Human Advisor (1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
Creature — Human Rogue (1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
Creature — Beeble (1/1)
Protection from Robots
, : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Creature — Merfolk Wizard (1/3)
Tap an untapped Merfolk you control: Target player mills a card.
Creature — Human Wizard (1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Legendary Artifact Creature — Robot Dog (1/1)
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Spirit Bird (1/1)
Flying
: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
Creature — Merfolk (1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
, : Tap target land.
Creature — Merfolk Wizard (1/1)
: Look at the top card of target player's library.
Creature — Crab (0/3)
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Creature — Human Wizard (1/1)
, : Tap target creature.
, : Target player loses 1 life.
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