Search for Tomorrow
Time Spiral — common
Sorcery
Sets Search for Tomorrow has been printed in:
Time Spiral — common
Sorcery
Sets Search for Tomorrow has been printed in:
TCGPlayer low price:
Buy now! ▶Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Suspend 3—
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Sorcery
Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Sorcery
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create an X/X green Wurm creature token.
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.
Instant
Prevent all damage that creatures would deal to players this turn.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Sorcery
Suspend 3—
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Instant
Squall Line deals X damage to each creature with flying and each player.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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