Sedge Sliver
Time Spiral — rare
Creature — Sliver
Sedge Sliver rulings:
There are no rulings for Sedge Sliver.
Time Spiral — rare
Creature — Sliver
Sedge Sliver rulings:
There are no rulings for Sedge Sliver.
TCGPlayer low price:
Buy now! ▶Creature — Lizard (2/1)
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Sliver (1/1)
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Creature — Sliver (2/2)
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Legendary Creature — Human Soldier (2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Creature — Sliver (3/3)
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Troll (2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Creature — Bird Wizard (2/1)
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
Creature — Sliver Spirit (2/2)
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Creature — Kithkin Soldier (2/2)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Creature — Incarnation (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature — Fungus Sliver (2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
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