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Temporal Eddy (Time Spiral)

Temporal Eddy

Time Spiral — common

Sorcery

Sets Temporal Eddy has been printed in:

Temporal Eddy (Time Spiral)

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Cards like Temporal Eddy in Time Spiral:

Psychotic Episode

Psychotic Episode

Sorcery

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Divine Congregation

Divine Congregation

Sorcery

You gain 2 life for each creature target player controls.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.8 /10
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Mwonvuli AcidMoss

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

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Plunder

Plunder

Sorcery

Destroy target artifact or land.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3.1 /10
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Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9.7 /10
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Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.

9.1 /10
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Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

4.8 /10
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Evangelize

Evangelize

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.

2.9 /10
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Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

6.1 /10
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Walk the Aeons

Walk the Aeons

Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

8.8 /10
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Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.6 /10
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Empty the Warrens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.2 /10
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Ignite Memories

Ignite Memories

Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Wipe Away

Wipe Away

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

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Bewilder

Bewilder

Instant

Target creature gets -3/-0 until end of turn.
Draw a card.

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Mystical Teachings

Mystical Teachings

Instant

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.7 /10
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Cancel

Cancel

Instant

Counter target spell.

9.3 /10
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Careful Consideration

Careful Consideration

Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

5.7 /10
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Call to the Netherworld

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand.
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8.3 /10
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