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Volcanic Awakening (Time Spiral)

Volcanic Awakening

Time Spiral — Uncommon

Sorcery

Volcanic Awakening is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Volcanic Awakening (Time Spiral)
Price: PaperMTGO

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$0.19

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5.76/10

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Cards like Volcanic Awakening in Standard format:

Liberating Combustion

Liberating Combustion

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Press into Service

Press into Service

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Boulder Salvo

Boulder Salvo

Sorcery

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

7.3 /10
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Devils  Playground

Devils' Playground

Sorcery

Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

5.2 /10
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Alchemist s Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Volcanic Vision

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

5.2 /10
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Chandra s Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

5.9 /10
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Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

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Demolish

Demolish

Sorcery

Destroy target artifact or land.

5.4 /10
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Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

6.3 /10
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Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.6 /10
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Structural Distortion

Structural Distortion

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

6.5 /10
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Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

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Eliminate the Competition

Eliminate the Competition

Sorcery

As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Devour in Flames

Devour in Flames

Sorcery

As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

6.5 /10
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Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4 (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.8 /10
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Remorseless Punishment

Remorseless Punishment

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

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Nissa s Judgment

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Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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Harmless Offering

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Sorcery

Target opponent gains control of target permanent you control.

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Tragic Arrogance

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Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

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