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Weathered Bodyguards (Time Spiral)

Weathered Bodyguards

Time Spiral — rare

Creature — Human Soldier

Sets Weathered Bodyguards has been printed in:

Weathered Bodyguards (Time Spiral)

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Rating:

3.1/10

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Cards like Weathered Bodyguards in Time Spiral:

Castle Raptors

Castle Raptors

Creature — Bird Soldier (3/3)

Flying
As long as Castle Raptors is untapped, it gets +0/+2.

0.6 /10
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Ith High Arcanist

Ith, High Arcanist

Legendary Creature — Human Wizard (3/5)

Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—

4.6 /10
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Pulmonic Sliver

Pulmonic Sliver

Creature — Sliver (3/3)

All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

7.6 /10
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Outrider enKor

Outrider en-Kor

Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

4.3 /10
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Ivory Giant

Ivory Giant

Creature — Giant (3/4)

When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3.6 /10
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Gustcloak Cavalier

Gustcloak Cavalier

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

1.8 /10
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Chronosavant

Chronosavant

Creature — Giant (5/5)

: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

0.8 /10
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Duskrider Peregrine

Duskrider Peregrine

Creature — Bird (3/3)

Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.1 /10
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Jedits Dragoons

Jedit's Dragoons

Creature — Cat Soldier (2/5)

Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.

1 /10
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Pentarch Paladin

Pentarch Paladin

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.

4.8 /10
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DAvenant Healer

D'Avenant Healer

Creature — Human Cleric Archer (1/2)

: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.

4.3 /10
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Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.4 /10
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Fortune Thief

Fortune Thief

Creature — Human Rogue (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6.1 /10
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Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
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Dralnu Lich Lord

Dralnu, Lich Lord

Legendary Creature — Zombie Wizard (3/3)

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

4.7 /10
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Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

4.4 /10
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Viscid Lemures

Viscid Lemures

Creature — Spirit (4/3)

: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

0.4 /10
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Phantom Wurm

Phantom Wurm

Creature — Wurm Spirit (2/0)

Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

3.6 /10
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Psionic Sliver

Psionic Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself."

4.6 /10
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Brine Elemental

Brine Elemental

Creature — Elemental (5/4)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.

7.2 /10
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