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Carrion Wurm (Torment)

Carrion Wurm

Torment — uncommon

Creature — Zombie Wurm

Sets Carrion Wurm has been printed in:

Carrion Wurm (Torment)

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Cards like Carrion Wurm in Torment:

Carrion Rats

Carrion Rats

Creature — Rat (2/1)

Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

3.7 /10
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Cabal Surgeon

Cabal Surgeon

Creature — Human Minion (2/1)

, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

0.8 /10
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Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

1.3 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Chainer Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion (3/3)

All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

8.5 /10
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Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Gloomdrifter

Gloomdrifter

Creature — Zombie Minion (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

1.9 /10
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Shambling Swarm

Shambling Swarm

Creature — Horror (3/3)

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

3.3 /10
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Faceless Butcher

Faceless Butcher

Creature — Nightmare Horror (2/3)

When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

5.5 /10
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Laquatuss Champion

Laquatus's Champion

Creature — Nightmare Horror (6/3)

When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.

2.4 /10
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Soul Scourge

Soul Scourge

Creature — Nightmare Horror (3/2)

Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.

0.8 /10
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Gurzigost

Gurzigost

Creature — Beast (6/8)

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

1.4 /10
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Organ Grinder

Organ Grinder

Creature — Zombie (3/1)

, Exile three cards from your graveyard: Target player loses 3 life.

0.7 /10
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Gravegouger

Gravegouger

Creature — Nightmare Horror (2/2)

When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.

1.5 /10
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Hypnox

Hypnox

Creature — Nightmare Horror (8/8)

Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

4 /10
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Pardic Arsonist

Pardic Arsonist

Creature — Human Barbarian (3/3)

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."

1.4 /10
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Cephalid Sage

Cephalid Sage

Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.6 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Terohs Vanguard

Teroh's Vanguard

Creature — Human Nomad (2/3)

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

0.1 /10
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Arrogant Wurm

Arrogant Wurm

Creature — Wurm (4/4)

Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.5 /10
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