Cephalid Illusionist
Torment — uncommon
Creature — Cephalid Wizard
Sets Cephalid Illusionist has been printed in:
Torment — uncommon
Creature — Cephalid Wizard
Sets Cephalid Illusionist has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Cephalid Noble (3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
Creature — Cephalid Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature — Cephalid Rogue (1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Horror (1/1)
Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Creature — Elemental (2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
Creature — Elemental Bird (3/3)
Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
Legendary Creature — Merfolk Wizard (1/3)
: Target player mills three cards.
Legendary Creature — Cephalid Noble (2/3)
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Creature — Bird Soldier Horror (3/3)
Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."
Creature — Cephalid (2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Creature — Human Monk Cleric (2/1)
Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Centaur Druid Scout Archer (2/1)
Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Creature — Human Barbarian Beast (2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
Creature — Nightmare Horror (1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Creature — Bird (1/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Creature — Bird Soldier (2/2)
Flying
: Balshan Collaborator gets +1/+1 until end of turn.
Creature — Insect Shade (2/1)
: Nantuko Shade gets +1/+1 until end of turn.
Creature — Bird Soldier (2/1)
Flying
Discard a card: Return Skywing Aven to its owner's hand.
Creature — Zombie Wurm (6/5)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.