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Cephalid Snitch (Torment)

Cephalid Snitch

Torment — common

Creature — Cephalid Wizard

Sets Cephalid Snitch has been printed in:

Cephalid Snitch (Torment)

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Cards like Cephalid Snitch in Torment:

Aquamoeba

Aquamoeba

Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.6 /10
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Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
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Cephalid Vandal

Cephalid Vandal

Creature — Cephalid Rogue (1/1)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

3.6 /10
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Hydromorph Guardian

Hydromorph Guardian

Creature — Elemental (2/2)

, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

1.9 /10
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Hydromorph Gull

Hydromorph Gull

Creature — Elemental Bird (3/3)

Flying
, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.

1.4 /10
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Mystic Familiar

Mystic Familiar

Creature — Bird (1/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

1.8 /10
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Balshan Collaborator

Balshan Collaborator

Creature — Bird Soldier (2/2)

Flying
: Balshan Collaborator gets +1/+1 until end of turn.

0 /10
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Boneshard Slasher

Boneshard Slasher

Creature — Horror (1/1)

Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

2.2 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Nantuko Shade

Nantuko Shade

Creature — Insect Shade (2/1)

: Nantuko Shade gets +1/+1 until end of turn.

4.1 /10
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Possessed Aven

Possessed Aven

Creature — Bird Soldier Horror (3/3)

Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."

1.8 /10
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Ambassador Laquatus

Ambassador Laquatus

Legendary Creature — Merfolk Wizard (1/3)

: Target player mills three cards.

4.7 /10
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Barbarian Outcast

Barbarian Outcast

Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice Barbarian Outcast.

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Cephalid Aristocrat

Cephalid Aristocrat

Creature — Cephalid Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

2.2 /10
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Llawan Cephalid Empress

Llawan, Cephalid Empress

Legendary Creature — Cephalid Noble (2/3)

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.

5.6 /10
$0.85
Setons Scout

Seton's Scout

Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

1.1 /10
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Skywing Aven

Skywing Aven

Creature — Bird Soldier (2/1)

Flying
Discard a card: Return Skywing Aven to its owner's hand.

1.9 /10
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Cephalid Sage

Cephalid Sage

Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

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Enslaved Dwarf

Enslaved Dwarf

Creature — Dwarf (1/1)

, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

6.5 /10
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Terohs Vanguard

Teroh's Vanguard

Creature — Human Nomad (2/3)

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

0.1 /10
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