Crackling Club
Torment — common
Enchantment — Aura
Sets Crackling Club has been printed in:
Torment — common
Enchantment — Aura
Sets Crackling Club has been printed in:
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, Discard a card at random: Pyromania deals 1 damage to any target.
, Sacrifice Pyromania: It deals 1 damage to any target.
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Creature — Dwarf (1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Creature — Human Wizard (1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
, Discard a card: Exile target card from a graveyard.
, Sacrifice Mortiphobia: Exile target card from a graveyard.
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Enchantment — Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Creature — Human Barbarian (3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Legendary Creature — Dwarf Barbarian (2/2)
Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.
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