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Hydromorph Gull (Torment)

Hydromorph Gull

Torment — uncommon

Creature — Elemental Bird

Sets Hydromorph Gull has been printed in:

Hydromorph Gull (Torment)

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Cards like Hydromorph Gull in Torment:

Hydromorph Guardian

Hydromorph Guardian

Creature — Elemental (2/2)

, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

1.9 /10
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Llawan Cephalid Empress

Llawan, Cephalid Empress

Legendary Creature — Cephalid Noble (2/3)

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.

5.6 /10
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Possessed Aven

Possessed Aven

Creature — Bird Soldier Horror (3/3)

Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."

1.8 /10
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Cephalid Aristocrat

Cephalid Aristocrat

Creature — Cephalid Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

2.1 /10
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Balshan Collaborator

Balshan Collaborator

Creature — Bird Soldier (2/2)

Flying
: Balshan Collaborator gets +1/+1 until end of turn.

0 /10
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Cephalid Sage

Cephalid Sage

Creature — Cephalid (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.6 /10
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Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
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Cephalid Snitch

Cephalid Snitch

Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

1.9 /10
$0.16
Major Teroh

Major Teroh

Legendary Creature — Bird Soldier (2/3)

Flying
, Sacrifice Major Teroh: Exile all black creatures.

3 /10
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Chainer Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion (3/3)

All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

8.5 /10
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Faceless Butcher

Faceless Butcher

Creature — Nightmare Horror (2/3)

When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

5.5 /10
$0.16
Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Krosan Constrictor

Krosan Constrictor

Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Target black creature gets -2/-0 until end of turn.

0.7 /10
$0.13
Nantuko Calmer

Nantuko Calmer

Creature — Insect Druid (2/3)

, , Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

2.2 /10
$0.13
Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
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Shambling Swarm

Shambling Swarm

Creature — Horror (3/3)

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

3.3 /10
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Cabal Surgeon

Cabal Surgeon

Creature — Human Minion (2/1)

, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

0.8 /10
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Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

1.6 /10
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Gloomdrifter

Gloomdrifter

Creature — Zombie Minion (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

1.9 /10
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Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

1.3 /10
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