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Hypochondria (Torment)

Hypochondria

Torment — uncommon

Enchantment

Sets Hypochondria has been printed in:

Hypochondria (Torment)

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Cards like Hypochondria in Torment:

Militant Monk

Militant Monk

Creature — Human Monk Cleric (2/1)

Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.

0.3 /10
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Strength of Isolation

Strength of Isolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.2 /10
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Compulsion

Compulsion

Enchantment

, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.

5.6 /10
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Ghostly Wings

Ghostly Wings

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

3.1 /10
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Floating Shield

Floating Shield

Enchantment — Aura

Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

2.7 /10
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Transcendence

Transcendence

Enchantment

You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

5.5 /10
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Pyromania

Pyromania

Enchantment

, Discard a card at random: Pyromania deals 1 damage to any target.
, Sacrifice Pyromania: It deals 1 damage to any target.

0.5 /10
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Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
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Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

3.4 /10
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Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
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Mortiphobia

Mortiphobia

Enchantment

, Discard a card: Exile target card from a graveyard.
, Sacrifice Mortiphobia: Exile target card from a graveyard.

0.7 /10
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Narcissism

Narcissism

Enchantment

, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

0.8 /10
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Coral Net

Coral Net

Enchantment — Aura

Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

0.7 /10
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Mystic Familiar

Mystic Familiar

Creature — Bird (1/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

1.8 /10
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Crackling Club

Crackling Club

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.

3.2 /10
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Last Laugh

Last Laugh

Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.

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Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

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Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

6.6 /10
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Shades Form

Shade's Form

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.

5.9 /10
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Aquamoeba

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Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.6 /10
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