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Morningtide (Torment)

Morningtide

Torment — rare

Sorcery

Sets Morningtide has been printed in:

Morningtide (Torment)

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Cards like Morningtide in Torment:

Chainers Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
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Cleansing Meditation

Cleansing Meditation

Sorcery

Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

6.3 /10
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Flash of Defiance

Flash of Defiance

Sorcery

Green creatures and white creatures can't block this turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.6 /10
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Nostalgic Dreams

Nostalgic Dreams

Sorcery

As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

5.2 /10
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Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

3.2 /10
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Sickening Dreams

Sickening Dreams

Sorcery

As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.

6.6 /10
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Skullscorch

Skullscorch

Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

1.3 /10
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Turbulent Dreams

Turbulent Dreams

Sorcery

As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.

5.4 /10
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Vengeful Dreams

Vengeful Dreams

Instant

As an additional cost to cast this spell, discard X cards.
Exile X target attacking creatures.

2.6 /10
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Equal Treatment

Equal Treatment

Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.

2.9 /10
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Invigorating Falls

Invigorating Falls

Sorcery

You gain life equal to the number of creature cards in all graveyards.

1.9 /10
$0.18
Acorn Harvest

Acorn Harvest

Sorcery

Create two 1/1 green Squirrel creature tokens.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
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Crippling Fatigue

Crippling Fatigue

Sorcery

Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.9 /10
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Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.4 /10
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Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

9.5 /10
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Parallel Evolution

Parallel Evolution

Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.6 /10
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Breakthrough

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

6.9 /10
$0.28
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1.1 /10
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Dwell on the Past

Dwell on the Past

Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

3.9 /10
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Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

8.9 /10
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