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Nantuko Shade (Torment)

Nantuko Shade

Torment — rare

Creature — Insect Shade

Nantuko Shade (Torment)

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Cards like Nantuko Shade in Torment:

Boneshard Slasher

Boneshard Slasher

Creature — Horror (1/1)

Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

2.2 /10
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Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

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Putrid Imp

Putrid Imp

Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

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Cabal Torturer

Cabal Torturer

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, : Target creature gets -1/-1 until end of turn.
Threshold — , : Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.

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Aquamoeba

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Discard a card: Switch Aquamoeba's power and toughness until end of turn.

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Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

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Gloomdrifter

Gloomdrifter

Creature — Zombie Minion (2/2)

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Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

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Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

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Zombie Trailblazer

Zombie Trailblazer

Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

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Mystic Familiar

Mystic Familiar

Creature — Bird (1/2)

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Setons Scout

Seton's Scout

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Aven Trooper

Aven Trooper

Creature — Bird Soldier (1/1)

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, Discard a card: Aven Trooper gets +1/+2 until end of turn.

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Balshan Collaborator

Balshan Collaborator

Creature — Bird Soldier (2/2)

Flying
: Balshan Collaborator gets +1/+1 until end of turn.

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Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.
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Basking Rootwalla

Basking Rootwalla

Creature — Lizard (1/1)

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Cabal Surgeon

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, , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

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Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

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Carrion Wurm

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Creature — Zombie Wurm (6/5)

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

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Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
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Faceless Butcher

Faceless Butcher

Creature — Nightmare Horror (2/3)

When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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