Pardic Lancer
Torment — common
Creature — Human Barbarian
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
He gets to the point right away.
Torment — common
Creature — Human Barbarian
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
He gets to the point right away.
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Buy now! ▶Creature — Viashino Warrior (3/1)
First strike
Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Bird (2/2)
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Creature — Human Werewolf // Creature — Werewolf (3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fangblade Eviscerator
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Wolf (2/2)
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
Creature — Dragon (3/3)
Flying
: Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.
Creature — Wurm (4/2)
Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
Creature — Minotaur Warrior (4/3)
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
Creature — Dwarf Berserker (4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Creature — Wolf (4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
Snow Creature — Yeti (3/3)
: Target snow creature gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Creature — Human Warrior (4/2)
Trample
Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
Creature — Wolverine Beast (3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Creature — Shapeshifter (3/3)
Changeling (This card is every creature type.)
: War-Spike Changeling gains first strike until end of turn.
Legendary Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Creature — Drake (1/2)
Flying
, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Creature — Ogre (2/3)
, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Legendary Creature — Vampire Employee (3/3)
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.
Creature — Beast (5/3)
: Target creature with power 5 or greater gains first strike until end of turn.
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Creature — Spirit (2/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
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