Stern Judge
Torment — uncommon
Creature — Human Cleric
Stern Judge rulings:
There are no rulings for Stern Judge.
Torment — uncommon
Creature — Human Cleric
Stern Judge rulings:
There are no rulings for Stern Judge.
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Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Instant
Target player loses 1 life for each tapped artifact they control.
Creature — Spirit (2/1)
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
Creature — Human Rogue Assassin (3/4)
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Sorcery
Each player loses 1 life for each creature they control.
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Legendary Creature — Horror (3/5)
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Creature — Vampire (5/5)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Legendary Creature — Nightmare (3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
Creature — Horror (0/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
Legendary Creature — Zombie Minotaur Warrior (4/6)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.
Creature — Rat Rogue // Legendary Creature — Rat Shaman (1/1)
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Stabwhisker the Odious
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
Creature — Zombie Cleric (1/1)
: Each player loses 1 life for each Zombie on the battlefield.
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Enchantment — Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
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