Advanced card search Random card
Transcendence (Torment)

Transcendence

Torment — Rare

Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Transcendence (Torment)
Price: PaperMTGO

TCGPlayer avg. price:

$0.61

$0.32 $0.61 $5.00
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

7.65/10

Rate This:

Cards similar to Transcendence:

Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

6.7 /10
$0.36
Phyrexian Unlife

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

8.9 /10
$2.38
Lich

Lich

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

9.9 /10
~$402
Noble Stand

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

4 /10
$0.20
Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

7.4 /10
$0.47
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

6 /10
$0.30
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

9.4 /10
$5.51
Soaring Hope

Soaring Hope

Enchantment Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

: Put Soaring Hope on top of its owner's library.

0.9 /10
$0.15
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

9.4 /10
$6.33
Celestial Mantle

Celestial Mantle

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

9.1 /10
$3.71
Near Death Experience

Near-Death Experience

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

7.5 /10
--
Sphere of Safety

Sphere of Safety

Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

8.6 /10
$1.60
Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

4.6 /10
$0.21
True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

8.7 /10
$2.06
Call for Unity

Call for Unity

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

6 /10
$0.30
Skybind

Skybind

Enchantment

Constellation Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

5.8 /10
$0.27
The Cheese Stands Alone

The Cheese Stands Alone

Enchantment

If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.

8.6 /10
$1.55
Gideon s Resolve

Gideon's Resolve

Enchantment

When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Creatures you control get +1/+1.

7.6 /10
--
Martyr s Bond

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

9.5 /10
--
Touch of the Eternal

Touch of the Eternal

Enchantment

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

6.8 /10
$0.37

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.