Unhinge
Torment — common
Sorcery
Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back." —Braids, dementia summoner
Torment — common
Sorcery
Target player discards a card.
Draw a card.
"Don't let your mind wander—it might not come back." —Braids, dementia summoner
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Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player discards a card at random.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay .
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Target player discards two cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling (, Discard this card: Draw a card.)
Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Artifact // Sorcery
, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
, : Each opponent mills cards equal to the amount of life you gained this turn.
, : Exile four target cards from a single graveyard. Draw a card.
Restorative Burst
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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