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Dart Throw (Unfinity)

Dart Throw

Unfinity — common

Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Dart Throw (Unfinity)

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The Superlatorium

The Superlatorium

Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

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Cover the Spot

Cover the Spot

Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get , then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

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Memory Test

Artifact — Attraction

When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
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Push Your Luck

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Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
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PickaBeeble

Pick-a-Beeble

Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
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Guess Your Fate

Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
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Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
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Artifact — Attraction

Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!
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Artifact — Attraction

Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
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Artifact — Attraction

Visit — Choose one that hasn't been chosen.
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Artifact — Contraption

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Artifact — Contraption

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Land // Artifact Creature — Horror Construct (0/0)

: Add .
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Creeping Inn

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Artifact — Attraction

Visit — Choose one.
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Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

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Artifact — Attraction

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Artifact — Attraction

Visit — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

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Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
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Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

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