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Chaos Confetti (Unglued)

Chaos Confetti

Unglued — common

Artifact

Chaos Confetti rulings:

There are no rulings for Chaos Confetti.

Chaos Confetti (Unglued)

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Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

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Slaying Mantis

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Corrosion

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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
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Artifact Creature — Cyborg Advisor (1/1)

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Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
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Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

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Hidetsugu Consumes All // Vessel of the All-Consuming

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Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
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Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

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, : Put a fate counter on target permanent.
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The Filigree Sylex

Legendary Artifact

: Put an oil counter on The Filigree Sylex.
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Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

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