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Clam Session (Unglued)

Clam Session

Unglued — Common

Summon Clamfolk

Clam Session is legal in the following formats:

Tiny Leaders Commander

Clam Session (Unglued)
Price: PaperMTGO

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$0.15

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Rating:

6.25/10

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Cards like Clam Session in Standard format:

Blessed Reincarnation

Blessed Reincarnation

Instant

Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Talent of the Telepath

Talent of the Telepath

Sorcery

Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Insidious Will

Insidious Will

Instant

Choose one

Counter target spell.

You may choose new targets for target spell.

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Anticipate

Anticipate

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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Fortune s Favor

Fortune's Favor

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Startled Awake

Startled Awake

Sorcery

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

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Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
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Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Dreadwaters

Dreadwaters

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

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Roilmage s Trick

Roilmage's Trick

Instant

Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

6.2 /10
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Coax from the Blind Eternities

Coax from the Blind Eternities

Sorcery

You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

6.4 /10
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Welcome to the Fold

Welcome to the Fold

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

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Jace s Scrutiny

Jace's Scrutiny

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Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

6.2 /10
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Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

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