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Hurloon Wrangler (Unglued)

Hurloon Wrangler

Unglued — common

Creature — Minotaur

Sets Hurloon Wrangler has been printed in:

Hurloon Wrangler (Unglued)

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Cards like Hurloon Wrangler in Unglued:

Chicken Egg

Chicken Egg

Creature — Egg (0/1)

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

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Goblin Bowling Team

Goblin Bowling Team

Creature — Goblin (1/1)

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

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Krazy Kow

Krazy Kow

Creature — Cow (3/3)

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

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Chicken  la King

Chicken à la King

Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

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Clam Session

Clam Session

Creature — Clamfolk (2/5)

As Clam Session enters the battlefield, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

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ClamIAm

Clam-I-Am

Creature — Clamfolk (2/2)

If you roll a 3 on a six-sided die, you may reroll that die.

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Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

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Clay Pigeon

Clay Pigeon

Artifact Creature — Bird (1/1)

Flying
, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.

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Deadhead

Deadhead

Creature — Zombie (3/3)

: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

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Elvish Impersonators

Elvish Impersonators

Creature — Elves (0/0)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

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FreeRange Chicken

Free-Range Chicken

Creature — Bird (3/3)

: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

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Goblin Bookie

Goblin Bookie

Creature — Goblin (1/1)

, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)

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Gus

Gus

Creature — Gus (2/2)

Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

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Hungry Hungry Heifer

Hungry Hungry Heifer

Creature — Cow (3/3)

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.

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Jalum Grifter

Jalum Grifter

Legendary Creature — Devil (3/5)

, : Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

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Jumbo Imp

Jumbo Imp

Creature — Imp (0/0)

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

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Knight of the Hokey Pokey

Knight of the Hokey Pokey

Creature — Knight (2/2)

First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

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Lexivore

Lexivore

Creature — Beast (2/3)

Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

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Mesa Chicken

Mesa Chicken

Creature — Bird (2/2)

Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.

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Miss Demeanor

Miss Demeanor

Creature — Lady of Proper Etiquette (3/1)

Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.

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