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Jumbo Imp (Unglued)

Jumbo Imp

Unglued — Uncommon

Summon Imp

Jumbo Imp is legal in the following formats:

Jumbo Imp (Unglued)
Price: PaperMTGO

TCGPlayer avg. price:

$0.29

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Rating:

5.51/10

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Cards like Jumbo Imp in Standard format:

Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

8 /10
$0.71
Mastermind s Acquisition

Mastermind's Acquisition

Sorcery

Choose one

Search your library for a card, put it into your hand, then shuffle your library.

Choose a card you own from outside the game and put it into your hand.

5.1 /10
--
Hour of Glory

Hour of Glory

Instant

Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

5.5 /10
$0.32
Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

6.6 /10
$0.40
Torment of Venom

Torment of Venom

Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

6.9 /10
$0.14
Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

5.8 /10
$0.29
Vraska s Scorn

Vraska's Scorn

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5.1 /10
--
Yahenni s Expertise

Yahenni's Expertise

Sorcery

All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

8.5 /10
--
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

7.1 /10
$0.23
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

6.9 /10
$0.14
Sword Point Diplomacy

Sword-Point Diplomacy

Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

5 /10
$0.40
Dark Inquiry

Dark Inquiry

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.

5.7 /10
$0.15
Splendid Agony

Splendid Agony

Instant

Distribute two -1/-1 counters among one or two target creatures.

0 /10
$0.15
Morbid Curiosity

Morbid Curiosity

Sorcery

As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature.

Draw cards equal to the converted mana cost of the sacrificed permanent.

5.6 /10
$0.20
Torment of Hailfire

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

8.8 /10
$3.42
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

0.3 /10
$0.13
Bontu s Last Reckoning

Bontu's Last Reckoning

Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

5.1 /10
--
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

3.4 /10
$0.15
Renegade s Getaway

Renegade's Getaway

Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

0.6 /10
--
Grim Captain s Call

Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

5 /10
--

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