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Spark Fiend (Unglued)

Spark Fiend

Unglued — rare

Creature — Beast

Sets Spark Fiend has been printed in:

Spark Fiend (Unglued)

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Cards like Spark Fiend in Unglued:

Krazy Kow

Krazy Kow

Creature — Cow (3/3)

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

10 /10
$0.24
Chicken Egg

Chicken Egg

Creature — Egg (0/1)

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

10 /10
$0.22
Jalum Grifter

Jalum Grifter

Legendary Creature — Devil (3/5)

, : Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

10 /10
$0.71
FreeRange Chicken

Free-Range Chicken

Creature — Bird (3/3)

: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

10 /10
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Goblin Bowling Team

Goblin Bowling Team

Creature — Goblin (1/1)

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

10 /10
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Miss Demeanor

Miss Demeanor

Creature — Lady of Proper Etiquette (3/1)

Flying, first strike
At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.

10 /10
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Temp of the Damned

Temp of the Damned

Creature — Zombie (3/3)

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

10 /10
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Clam Session

Clam Session

Creature — Clamfolk (2/5)

As Clam Session enters the battlefield, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

10 /10
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Jumbo Imp

Jumbo Imp

Creature — Imp (0/0)

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

10 /10
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Hungry Hungry Heifer

Hungry Hungry Heifer

Creature — Cow (3/3)

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.

10 /10
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Elvish Impersonators

Elvish Impersonators

Creature — Elves (0/0)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

10 /10
$0.19
Lexivore

Lexivore

Creature — Beast (2/3)

Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

10 /10
$0.26
Goblin Bookie

Goblin Bookie

Creature — Goblin (1/1)

, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)

10 /10
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Urzas Science Fair Project

Urza's Science Fair Project

Artifact Creature — Construct (4/4)

: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.

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Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire

Enchantment

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

10 /10
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Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
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Deadhead

Deadhead

Creature — Zombie (3/3)

: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

10 /10
$0.20
Timmy Power Gamer

Timmy, Power Gamer

Legendary Creature — Human Gamer (1/1)

: You may put a creature card from your hand onto the battlefield.

10 /10
$1.51
Hurloon Wrangler

Hurloon Wrangler

Creature — Minotaur (2/2)

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

10 /10
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Paper Tiger

Paper Tiger

Artifact Creature — Cat (4/3)

Creatures named Rock Lobster can't attack or block.

10 /10
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