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Team Spirit (Unglued)

Team Spirit

Unglued — common

Instant

Sets Team Spirit has been printed in:

Team Spirit (Unglued)

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Cards like Team Spirit in Unglued:

Growth Spurt

Growth Spurt

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Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

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Gerrymandering

Gerrymandering

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Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

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Flock of Rabid Sheep

Flock of Rabid Sheep

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Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

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Get a Life

Get a Life

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Target player and each of that player's teammates exchange life totals.

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Sex Appeal

Sex Appeal

Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

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Denied

Denied!

Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

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Double Dip

Double Dip

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Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

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Double Take

Double Take

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Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

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Goblin Tutor

Goblin Tutor

Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery

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The Ultimate Nightmare of Wizards of the Coast Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service

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The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

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Once More with Feeling

Once More with Feeling

Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

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Double Play

Double Play

Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

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Incoming

Incoming!

Sorcery

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

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Strategy Schmategy

Strategy, Schmategy

Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.

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Organ Harvest

Organ Harvest

Sorcery

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add .

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Prismatic Wardrobe

Prismatic Wardrobe

Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

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Double Cross

Double Cross

Sorcery

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

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Landfill

Landfill

Sorcery

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

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Double Deal

Double Deal

Sorcery

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

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FreeRange Chicken

Free-Range Chicken

Creature — Bird (3/3)

: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

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