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Atinlay Igpay (Unhinged)

Atinlay Igpay

Unhinged — Uncommon

Eaturecray Igpay

Atinlay Igpay is legal in the following formats:

Atinlay Igpay (Unhinged)
Price: PaperMTGO

TCGPlayer avg. price:

$0.24

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5.04/10

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Cards like Atinlay Igpay in Standard format:

Approach of the Second Sun

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

7.9 /10
$1.23
Hour of Revelation

Hour of Revelation

Sorcery

Hour of Revelation costs less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

6.4 /10
$0.66
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

8.4 /10
$2.70
Bright Reprisal

Bright Reprisal

Instant

Destroy target attacking creature.

Draw a card.

5 /10
$0.20
Engineered Might

Engineered Might

Sorcery

Choose one

Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

4 /10
$0.19
Sphinx s Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

5.1 /10
--
Sanguine Sacrament

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

5 /10
$0.37
Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

0.2 /10
$0.13
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
$0.11
Pride of Conquerors

Pride of Conquerors

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

6 /10
$0.15
Grasping Current

Grasping Current

Sorcery

Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

5 /10
$0.29
Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
--
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it.

6.5 /10
$0.36
Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
$0.13
Angrath s Fury

Angrath's Fury

Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5.1 /10
--
Saheeli s Artistry

Saheeli's Artistry

Sorcery

Choose one or both

Create a token that's a copy of target artifact.

Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

6.5 /10
--
Spell Swindle

Spell Swindle

Instant

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have ", Sacrifice this artifact: Add one mana of any color to your mana pool."

5 /10
$1.00
Gideon s Defeat

Gideon's Defeat

Instant

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

5.2 /10
--
River s Rebuke

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

5 /10
--
Unconventional Tactics

Unconventional Tactics

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

6.7 /10
$0.22

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