Collector Protector
Unhinged — rare
Creature — Human Gamer
Collector Protector rulings:
There are no rulings for Collector Protector.
Unhinged — rare
Creature — Human Gamer
Collector Protector rulings:
There are no rulings for Collector Protector.
TCGPlayer low price:
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Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.
Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Artifact Creature — Human Wizard (2/2)
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Artifact Creature — Wall (0/4)
Defender
: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment — Aura
Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."
Artifact
: Prevent the next 1 damage that would be dealt to you this turn.
Creature — Archon (7/7)
Flying
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
Creature — Spirit (2/2)
, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Creature — Hydra (0/1)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Fox Cleric (0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
Legendary Creature — Human Wizard (4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Creature — Hydra (0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)
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