Advanced card search Random card
Enter the Dungeon (Unhinged)

Enter the Dungeon

Unhinged — rare

Sorcery

Enter the Dungeon rulings:

There are no rulings for Enter the Dungeon.

Enter the Dungeon (Unhinged)

TCGPlayer low price:

$0.80

Buy now! ▶

Loading price data
Loading

Rating:

10/10

Rate This:

Still confused?
Here are cards with similar text to Enter the Dungeon:

Head Games

Head Games

Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

6 /10
$2.60
Jesters Mask

Jester's Mask

Artifact

Jester's Mask enters the battlefield tapped.
, , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

3.4 /10
--
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
Maralen of the Mornsong

Maralen of the Mornsong

Legendary Creature — Elf Wizard (2/3)

Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

7 /10
~$24
Shahrazad

Shahrazad

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

10 /10
~$574
Tug of War

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

0 /10
$0.08
Scholarship Sponsor

Scholarship Sponsor

Creature — Human Advisor (3/3)

When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

7.2 /10
$0.22
Mine Mine Mine

Mine, Mine, Mine!

Enchantment

When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.

10 /10
$1.09
Wandering Archaic  Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar // Sorcery (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

Explore the Vastlands

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

9.7 /10
$9.28
Weird Harvest

Weird Harvest

Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

6.4 /10
$1.84
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue (2/3)

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

6.1 /10
$0.07
Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard (4/4)

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

6.2 /10
$0.37
Haldan Avid Arcanist

Haldan, Avid Arcanist

Legendary Creature — Human Wizard (1/4)

Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.)
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.

7.4 /10
$0.91
Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
--
Jace Architect of Thought

Jace, Architect of Thought

Legendary Planeswalker — Jace

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
?2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
?8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

8 /10
--
Krav the Unredeemed

Krav, the Unredeemed

Legendary Creature — Demon (3/3)

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

7.9 /10
$3.05
Lore Weaver

Lore Weaver

Creature — Human Wizard (2/2)

Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.)
: Target player draws two cards.

4.5 /10
$0.16
Merry Warden of Isengard

Merry, Warden of Isengard

Legendary Creature — Halfling Advisor (1/4)

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

8.2 /10
$1.12
Mirko Vosk Mind Drinker

Mirko Vosk, Mind Drinker

Legendary Creature — Vampire (2/4)

Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

7.7 /10
$1.06
Noble Benefactor

Noble Benefactor

Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

6.8 /10
$0.45

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.